![]() This tester-favorite mop set scored a 5 out of 5 for the design, which makes wringing excess water out of the mop easy. It's important to note that there's no "clean" water side or "dirty" side-the squeegeed water goes into the same reservoir you dunk the mop in, just like with a regular mop bucket. This pick actually comes with an innovative bucket design that lets you dunk your mop head in water on one side, then use the other side to squeegee the excess water off. Most flat mops require you to spray cleaning liquid directly on the floor or have their own mounted cleaning fluid that can be dispensed with the push of a button, which can slow you down and get expensive. This pick has a relatively small bucket that needs to be refilled every now and then during larger jobs. Who it isn't for: Chore-doers who mop a lot of space at once. Who it's for: People who have moisture-sensitive flooring, like laminate or vinyl, and people living in homes with a lot of dry debris, like pet hair and dust. Here are the best mops, based on our testing. We also rated them on how easy they were to set up and to clean so we understood how long the entire process of cleaning your home might take. We tested 15 mops over 16 hours, cleaning up spilled spices, dried barbecue sauce, and dried juice to see which mops were the best at cleaning up messes. These are ideal for scrubbing grout or loosening dirt on more rugged stone floors but can scratch hardwood and other more delicate floors if not used properly." We spoke to Kathy Cohoon, director of franchise operations at Two Maids & A Mop, who also noted one big concern when looking for mops: "Be mindful of mops with plastic scrubbing nubs. Picking the best mop for you depends on what type of floor you're cleaning, how much time and money you're willing to spend keeping your mop clean, and what kind of messes you'll be cleaning up the most. Owning the right mop to get the job done will help make cleaning go a little faster and keep you from damaging your floor in the process. Mopping-it's probably not your favorite chore, but it is one of the most important, especially if you have kids or pets at home. ![]()
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![]() ![]() Lars is also the biological half-brother of Kazuya Mishima and adopted brother of Lee Chaolan, the grandson of Jinpachi Mishima and the half-uncle of Jin Kazama. Even Heihachi was not aware of this piece of information. Only he knew the fact that he drew the Mishima bloodline through his father, Heihachi Mishima. Despite this high rank, Lars often fought on the front lines, which made him quite popular among his subordinates. Lars Alexandersson led the coup d'état and became a ranking officer in the Tekken Force at a fairly young age due, in part, to his renowned physical and mental ability. In the fray, a large portion of the Zaibatsu's special military unit, the Tekken Force, defected from the organization. The rise of the G Corporation opposition resulted in a global trail of carnage. The Mishima Zaibatsu started a war against the world. Lars' tagline is "The one who betrayed his own in order to build a new era." ( ). One of the most well-known and long-running franchises in the history of video game combat is continuing with the release of Tekken 6 on the PlayStation. Also, Lars has a mobile phone that he talks into, and he speaks Japanese. His second outfit consists of brown shoes, white pants, a dark gray jacket with a large white design on the top part and an extended collar, and red gloves. His first outfit consists of a red and black armored suit, along with a black cape and a metal emblem of a lion on his chest. He has sandy brown hair that is spiked up vertically. First introduced in the 2008 arcade game. He is the main protagonist of Tekken 6 and it's side game, the Scenario Campaign mode, along with Alisa Bosconovitch. Lars Alexandersson is a fictional character from the Tekken fighting game franchise by Bandai Namco Entertainment. He was introduced in Tekken 6: Bloodline Rebellion. We all know that namco isnt exactly perfect, but they always bring us something good to look forward to.Lars Alexandersson is a character in the series. I will agree that there are some things that need a bit of fixing (such as Hwo’s rediculess variety of chain carry-outs) but dont just assume that the game is shit because of it. EWGF to b,f+2,1,2 buffers on Jin arent exactly very hard. That’s the exact same for Tekken 3 and TTT. The majority of Tekken 2 juggles took down atleast 75%, not to mention they were easy to excute. Try comparing that to Tekken 6 imbalances! And people, half health juggle combos and death combos arent anything new to the Tekken series. That entire combo is guarenteed on hit, and if they manage to block the d/f+3,1,2,3 after charge, you can follow up with an instant u/f+1+2 during the frame skip and the u/f+1+2 is guarenteed. Tekken 3 is my current favorite, and if you guys dont like rage, let me show you a little Anna trick: (This is exclusive to Tekken 3 FYI) 1+2+3+4(Charge), d/f+3,1,2,3(FRAME SKIP)d/f+2, d+4,1, d/f+3,1,4. Now let me put a couple things straight, Tekken 6’s area of play and juggling techniques is just as, if not, the most balanced out of the Tekken series. I’ve been itching to play for such a long time, so much that I’ve been watching Tekken vids and accidentally tried to do a bounce combo in DRO! Tekken 6 is a brilliant addition to the series, a series which I doubt may ever die! Tekken 6 is a one-on-one fighting arcade game that was released by Namco on November 26, 2007. The bounce system and the rage (which will never be removed or optional, haha, cry more haters) amazingly molds in with the gameplay and new techniques. For the 2008 update, see Tekken 6: Bloodline Rebellion. ![]() First of all, I’d like to say that Bloodline Rebellion looks absolutely amazing. You people need to stop crying about the new features. ![]() ![]() Use this app as a regular secondary display: gives you more screen space for everything you have to keep your eye on. On macOS you can choose one of the following this app modes: Work with Excel, Word, Power Point and other apps and have all desktop features available on your iPad or iPhone. Normal and double resolution modes for Retina displays.Ĭustomize display settings for each device you use as your secondary display, this app will remember your preferences. Pan and zoom your desktop right on iOS device.Įasily switch between portrait and landscape screen orientations: simply rotate your device and it will adjust automatically. This app lets you interact with your additional display: move objects, draw, control playback. Works with both Mac and Windows computers. Your iPad, iPad Pro, iPhone and iPod touch can be your secondary display. Why choose this app over hardware display? "Yet another reason to buy an iPad: this app" MobileWhack I mean, I can think of about a billion uses for this." MobileCrunch "this app app turns your iPad or iPhone into secondary screen – too good to be true. Recommended by Kim Komando, tech guru of USA Today. Perfect tool for multitaskers, this app lets you use your iPad and iPhone as an interactive touch-screen wireless display to give you more screen real estate. Works with both, Lightning and 30-pin cable connection or Wifi on macOS (with almost 0 latency).ĭouble your personal productivity by extending your computer screen. Turn your iPad or iPhone into an additional touch-screen display for your Mac or Windows computer or mirror your desktop.Īll usual desktop apps, such as Excel, Word, PowerPoint or Photoshop, are available with desktop features on iPad and iPhone, touch-enabled. ![]() Discovering the right Productivity app for your needs is hard, which is why we are happy to give you iDisplay from SHAPE GmbH. ![]() ![]() ![]() ![]() You can even save your entire work in a gallery and have others browsing it through at the same time - all done automatically by the program, with no complicated or time-consuming procedures required on your end. ![]() This toolbar is very functional, allowing you to quickly and easily apply all sorts of different graphics and visual effects to your work. Once you've used the toolbar, it's simple to apply different styles to your screenshots, as well as overlay borders and effects. In addition to saving and uploading your screenshots in this manner, it's also possible to mark up your real-time Monosnap results with the use of a toolbar that comes included within the program. You will find all of the functions, buttons and shortcuts to the key features of the program right there, as well as an option for font styles. If you're wondering how you can use the built-in external editor, then the best way to describe it is to think of a standard word processor like Microsoft Word orepad. Fortunately, the program does not require any type of technical skill to use - you can simply click and drag images into the program, and then upload the images right then and there. If you're not familiar with using Photoshop or any other graphic program to upload screenshots, you'll definitely want to read through the instructions of how to do this before attempting it yourself. The great thing about Monosnap is that it offers two different options for saving your screenshots: using the built-in external editor and uploading them straight from your computer to a server through the use of an FTP connection. The program is extremely easy to use, and designed especially for beginners and experts alike. It was launched for both Mac OS X Mountain Lion and Windows XP in July 2021. The program allows users to quickly and easily create unlimited new screenshots, save them in a folder of their choosing and then share them with anyone on Facebook, Twitter, Google+ or even by emailing them directly from the program. Step 2 Similar to Monosnap, you can also click the menu option and choose the Output option. Make sure the desire screen is available on your browser or gameplay before you click the Screen Capture option to take a snapshot on your MacBook. Monosnap is a free screenshot program for both Mac OS X and Windows, which allow you to quickly and easily take unlimited, new screenshots. Step 1 When you installed the Monosnap alternative, you can launch the program on your MacBook. ![]() ![]() ![]() ![]() Watch this space for further information as the 0.31 trunk update posts begin to flow. The 0.31 season has begun, and changes are already in motion. Thanks to you all for playing! Many thanks as well to server admins, developers, and contributors who made the 0.30 release and tournament possible! This definition of “player” (players who completed a non-boring game) is used for subsequent calculations and was used for the 0.29 statistics. 2,765 players started a game at some point during the tournament of those 2,711 completed a game without quitting or leaving the dungeon sadly orbless. To close out, here are some overall tournament statistics (with the 0.29 numbers in brackets for comparison). 3rd place was held by My Boolean is Binary (captained by TheMeInTeam) with 93,023 points, and 1st place in the Nemelex’s Choice and Streak categories. They tied for 1st place with Heavy Weight Lifting Club in the banners category, together collecting all 24 tier 3 banners. In a close 2nd place was Uncle Xoms Tabbin (captained by themargong) with 104,283 points, and first place in the High Score and Lowest Turncount Win categories. They sealed their victory by besting the 2nd place clan in the Combo High Scores (1st overall), Most Pacific Win (1st overall), Fastest Realtime (1st overall), Piety, Nemelex’s Choice, and Streak categories. The clan competition was won by Heavy Weight Lifting Club (captained by EnegeticOcto) with 112,811 points. The last win of the tournament was by RailBird80, a HuFE that ascended 16 minutes before the end of tournament yet took over 4 days to win.The first three wins of the tournament were by EnegeticOcto (a MiFi in 0:56:35), ShadowRider38 (a MiFi in 1:08:58), and hihot (a MiFi in 1:31:43).SnakkuSnakku7: 3 species (At, Gh, HO) and 3 background (Ar, CK, Hs) high scores, and 1st in the Combo High Scores category.FizzleGong: Lowest turncount win with a MeEE winning in 5,881 turns.Wizard1ke: The only person to collect all 24 tier 3 banners.TheMeInTeam: Longest win streak with 15 wins.FlugKiller: Fastest realtime win at 00:21:48 with a MiFi.narz: Highest scoring win at 132M with MeEE and the most pacific win with a SpEn that killed only 186 monsters.ShadowRider38: 3rd place overall (77,239 points, 21 wins), with a 0:35:02 realtime win (7th overall), a 17,829 turns MeFi win (8th lowest overall), 15 tier 3 banners (5th most overall), 8 Nemelex’s Choice wins (9th overall), 11 combo high scores, a 5 win streak, and 27 Ziggurats cleared.kuniqs: 2nd place overall (82,079 points, 19 wins), with a 96M MeEE high score (2nd overall), a 0:29:35 realtime win (4th overall), 18 tier 3 banners (4th most overall), a 5 win streak, 7 Nemelex’s Choice wins, two combo high scores, and 28 Ziggurats cleared.Despite this trend, Sergey, who also took 1st place in the previous 0.29 tournament, took 1st place in this tournament with 14 fewer wins (11 vs 25 in 0.29) and played over 3 hours less per day on average (4:43:25 vs 7:58:28 in 0.29)! elliptic (27th(!) overall) notes that there have been 24 tournaments with the 16-day format, and in the first 12 of them there were 15 distinct players who won at least 18 games in a single tournament, while in the second 12 of them there were 66 such players. This is the first time someone has won the tournament with 100% winrate since theglow won all 18 of their games in the 0.11 tournament in 2012. He also achieved an 86M MeIE high score (5th highest overall), a 0:30:53 realtime win (6th best overall), collected 14 tier 3 banners, got a species and a background high score (from a 45M score GnEE), won 4 Nemelex’s Choice combos, got 4 combo high scores, and completed 27 ziggurats. There were changes based on previous input, and once again we’ve collected the feedback posted on tavern and reddit.Ĭongratulations to Sergey (aka yegreS), for once again taking first place in the individual competition, with 87,793 points! Over the course of the tournament, Sergey won all 11 games he played (!), the 3rd longest win streak overall. This was the fourth tournament held after the major revision of the tournament rules done for 0.25. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.30 release and tournament possible!įor 16 days, players could compete for tournament points and banners by playing 0.30 games on the public servers. ![]() ![]() ![]() In the course of these taxonomical rearrangements, the name Lactarius was conserved for the genus with the new type species Lactarius torminosus this way, the name Lactarius could be retained for the bigger genus with many well-known temperate species, while the name Lactifluus has to be applied only to a smaller number of species, containing mainly tropical, but also some temperate milk-caps such as Lactifluus volemus and Lf. Multifurca also represents the likely sister group of Lactarius (see phylogeny, right). furcatus was moved to the new genus Multifurca, together with some former Russula species. Molecular phylogenetics uncovered that, while macromorphologically well-defined, milk-caps were in fact a paraphyletic genus as a consequence, the genera Lactifluus was split from Lactarius, and the species L. Phylogenetic relationships of Lactarius, Lactifluus, Multifurca, and Russula according to Buyck et al. The name " Lactarius" is derived from the Latin lac, " milk". torminosus was accepted as the new type of the genus after the splitting-off of Lactifluus as separate genus. ![]() The genus Lactarius was described by Christian Hendrik Persoon in 1797 with L. Recently, the genus Lactifluus has been separated from Lactarius based on molecular phylogenetic evidence. It is a large genus with over 500 known species, mainly distributed in the Northern hemisphere. Like the closely related genus Russula, their flesh has a distinctive brittle consistency. The species of the genus, commonly known as milk-caps, are characterized by the milky fluid (" latex") they exude when cut or damaged. Lactarius is a genus of mushroom-producing, ectomycorrhizal fungi, containing several edible species. ![]() ![]() ![]() He can damage every enemy in his line of sight within range, with the damage increasing as Bill's own health decreases. I particularly loved Old Man Bill for the way his Deadman's Revenge ability upends the traditional play style. Broad strokes are used to paint these abilities, enhancing the differences and ensuring that whatever configuration of characters you end up using, you'll find eclectic ways to combine their powers. His companion, Flynn, can swap places with anyone-friend or foe-in her line of sight, and at later levels can deal damage over time to her victims. Main man Gin Carter, for example, has the Shadow Barrage ability that lets him shoot through walls, hitting multiple targets and bypassing the enemies' cover bonuses. As a result, the makeup of your posse has a profound effect on the way you approach a mission. There are only six playable characters, of which only four partake in a mission at once, but each brings a unique ability that means they never feel interchangeable. Characters and guns, in particular, are given room to carve out a distinct identity so that deploying one over another is a genuine, and often drastically different, tactical choice. Every aspect, from the abilities of your posse members to the weapons they're able to equip to the design of the maps, adheres to the principle that a small number of things with large differences is more interesting than a large number of things with small differences. The combat in Hard West 2 is a success because its design grasps the significance of meaningful differences. But at least the RPG portion of the game is out of the way pretty quickly and doesn't waste too much of your time getting to the good part: the combat. These chats are linked one-to-one to the narrative choices you've made in a way that rather unflatteringly exposes the bald mechanics: support a companion often enough and you'll level up your relationship to unlock the next tier of their backstory. Narrative choices are limited to supporting which of your companions has the right idea for dealing with the current problem, and you can make camp to rest and chat with your companions to learn more of their backstories. Quests rarely involve much more than sending you off to investigate a location and returning once the job is done. Towns have shops where you can buy new weapons and replenish consumable healing items, buffs, and explosives. Conversations are minimal and straight to the point. Outside of combat, Hard West 2 is essentially a bare-bones RPG. Along the way, as you traverse the overworld map on horseback, you'll meet characters and accept quests from them to hunt down wanted criminals, investigate murders, recover livestock, fight waves of outlaws and demons, rob a bank, and most importantly, track down the man who stole your souls in a rigged game of poker aboard his steam train from Hell. In these, you command a posse of four gunslingers, taking turns to shoot, use supernatural skills, and advance from cover to cover. ![]() ![]() The primary focus is a series of missions, usually with some choices about which mission to tackle next. There's more to Hard West 2 than turn-based tactical combat, but not much more. It's tough, sure, but this demonic rendition of the American Frontier, where grotesque locomotives warp to alternate dimensions and blood rituals summon the walking dead, supplies you with the necessary creative tools to stand your ground, and rising to the challenge proves immensely satisfying. It's a game about choosing the exact right moments to use their unique skills and working them in tandem to tee up devastating chain reaction combos. Enemies are punishing and your squad's capacity to battle against overwhelming odds is tested relentlessly over the course of several dozen hours of turn-based tactical combat. Its default difficulty setting is called Hard, too, and with good reason. ![]() ![]() ![]() Similar in approach to other notable nature scores, such as Edward William’s Life on Earth, and the specifically Australian strand of visionary “nature jazz”. Featuring many of the top Australian jazz musicians (Don Burrows, John Sangster, Errol Buddle, etc) his deeply evocative style of jazz waltz, hypnotic flute/vibraphone rhythms, and gorgeous Bossa Nova conceptually represent the grandiosity of the Australian landscape as well as the whimsical sound of animal behavior. Similar to his legendary score for Ron and Valerie Taylor’s TV series Inner Space, Nature Walkabout also stands as an important recording of modern jazz used in film. Creating a singular vision of his adopted homeland, Libaek composed conceptual themes and moods depicting the magnificence, the mystery, and sometimes brutality of the Australian rural environment. Scored for Vince and Carol Serventy’s 1966 Australian Television series Nature Walkabout, Sven Libaek’s pioneering soundtrack has long been considered the landmark recording of the unique genre, eco-jazz (Impressionistic modern jazz composed for television documentaries, library music, educational and travelogue films). Sven Libaek: Nature Walkabout (Votary) LP If you don’t want to keep getting it, unsubscribe at the bottom. Oh ya, due to some anti-spam laws I should tell you, if you want to keep receiving this email, don’t do anything. A huge batch of awesome soundtrack and library stuff from our pals at Light in the Attic, the long awaited Sven Libaek reissues of Nature Walkabout and The Set. They're trying though and if they make the LP side as great as the gear side then the sky is the limit.Hot damn, I’m swimming in killer grooves over here this week. Im sure they will, all sites have growing pains but they may have rolled out the LP side a bit early, they dont have answers to some issues. I hope they get it figured out because they are a great site and we need more options. But not when you are selling 1000s of records, it simply doesnt work. Thats ok if you are selling an amp, there is some communication involved then. For now their "solution" is to overprice everything and enable make offer. It's simply not feasible any other way for many areas and it wont reach it's potential until they resolve this. Seller sends an invoice according to weight, region, and shipping method. Seller spells out clear and accurate terms. They scraped all the inventory from their anyway (fair game, its public access). and those are the buyers who make your site grow. Ive been buying online for decades now so I will communicate with the sller and sort it out, but a pedestrian buyer will not add tat toi cart anbd check out. If I want a 7" right now Im looking at 20 bucks shipping because they have to set it that way to protect themselves. But in Canada, I can send 30 records to one large city for the same price as 1 record to a remote community. Within USa this is not as big a problem, the rates are fairly standard. And oif someone orders a 2xLP suddenly they are only paying half the actual cost anf it would be left to the seller to sort things out. So if you set 20 bucks shipping for europe (the price it costs from here for an LP) nobody is going to pay that for a 7" which would only cost a fraction of that to ship. ![]() But to prtect yourself you have to assume the highest cost. If you list a 7" obviously it will cost much, much less than shipping a 2xLP. ![]() But the infrastrcuture isnt there yet.įor instance you can only have one shipping rate per country. They will sometimes answer you 3 or 4 times in one day if necessary. The customer service is top end, just like the gear side. But they have a lot of things to work out on the LP side. They are top notch on the gear side, my go-to site anyway. They are learning as they go along forsure. ![]() ![]() ![]() In the PC and Wii, they simply go darker, just like James Cash in the first Manhunt game. In the retail PS2 and PSP versions, they go greyish-silver when hiding, giving them a cel-shaded look. ![]() In the beta version, when hiding Danny/Leo would go transparent.This also means that in the PC version, you will have to unlock the hidden episode Release Therapy by getting a score of at least 3 out of 5 points on all other levels, while in the PS2, PSP and the Wii versions there is no such requirement since the scoring system was removed on these platforms due to censorship and the level will be unlocked anyways after you complete the game. The PC version features a score rating system at the end of each level that grades players on their performance, just like in the first Manhunt game.On the PC, there is no quick weapon select menu at all, as players need only to scroll up or down to switch weapons. On the Wii, the lines on the menu are not as neatly drawn as in the other versions. The quick weapon select menu is different on the Wii then on the PS2 beta/PSP/PS2.On the Wii, the contrast levels are raised highly and the screen starts shaking, to give it a very red and black look. On the PlayStation versions, the screen goes red, silver and green during an execution to obscure it. However, the filter itself is different in the Wii than on the PSP/PS2. In the Wii, PSP, and PS2, the game was toned down for an M rating on consoles. In the PS2 beta and PC versions, the executions are uncut and uncensored, with only a faint red filter that shows during an execution (although the PC version allows players to take this off on their desktop at the start menu by putting it in "Stereoscopic mode" which removes the red filter completeley and also increases the visual quality).Unlike hunters, however, Danny/Leo cannot get bloodied during Executions or Combat on the PSP/PS2.All versions of the game have hunters getting bloodied and bruised during Executions and Melee Combat/Gun fights however the effect is much more detailed on the PC and Wii.In the PC and Wii versions, all hunters have facial animations, but on the beta, PS2, and PSP, many hunters don't have facial animations.In the PC version, blood decals don't appear on Danny/Leo when performing an execution with interactive executions off.The game seems to perform better on the PC and Wii than on the other versions.The PC version has improved visuals than the other versions, The Wii version also is visually superior to the PS2, and PSP, although it is not as improved as on the PC.There is a bonus tutorial in the Wii and PC that lets players become used to the controls.In the PS2 beta, retail PS2, and PSP versions, the player must press a button combination until the hunter leaves in the Wii version the player must keep the Wii remote/ nunchuck still and in the PC version, a circle with a dot in the middle appears on screen and players must use the mouse to keep the dot in the circle (which begin to get smaller and move around) until the circle turns green and the hunter gives up. The sequence of regulating your breathing when a hunter is investigating your shadow is different in some versions.There is no quick turn feature in the Wii and PC versions of the game.On the PC, you can also turn off interactive executions in the options menu, so the game can be played without motion gestures. The Wii and PC feature motion controlled actions, such as performing and carrying out an execution.The font in the PC and Wii versions of is larger and different than in other versions.There is some hunter dialogue in the Wii and PC versions of the game that does not appear in the other versions.The music score in the PC and Wii versions is noticeably easier to hear than in the PSP, PS2, and beta versions.On the PS2 version, the pause menu has a red Project logo in the background. ![]() ![]() Smith believes Redfall’s density of interaction is higher than most games in the genre, and I can see that already every area feels like it has its own history to be inferred with exploration. But beyond those standard map markers, it’s a location I already really want to spend some time in. ![]() As I stroll around, I discover safe houses I can claim, vampire nests to clear out, and several side-missions to tackle. Every stretch of land I walked through was entirely distinct, from a firehouse to a quiet hillside cemetery. It has a playfully spooky aura that feels like trick or treating through Salem, Massachusetts, on Halloween night.Īs an open-world game, Redfall seems impressively dense. The quiet, historic nature of the town provides an excellent contrast to its supernatural conflict, as psychic vampires stalk small-town streets. As a native Massachusetts boy who spent many summers in Cape Cod, I was delighted to see an authentic version of New England in a video game. It’s kind of inherently haunting.”ĭuring my playthrough, I’d explore a quaint fishing town, gunning my way through one-screen cinemas and mom-and-pop gift shops. Generations of families with hopes and problems, rising and falling, and no one even remembers most of them. You can’t help but walk around and feel the gravity of how many lives have been lived and ended here. “Whereas a lot of states feel like they tear everything down and rebuild it every 10 years, New England has that sense of history. “An early consideration was: How do we make New England feel like an Arkane setting?” Smith says. In discussing Redfall’s fictional Massachusetts setting, Smith makes it clear that Arkane approached the location the same way it would Prey‘s Talos I: by treating it as a main character. It’s not a live-service game littered with microtransactions - Smith says there are none at all - it’s just an Arkane world that can be explored with friends.Įven the rural setting isn’t as much of a departure for the studio as it seems. Those details immediately recalibrated my expectations ,making it clear that the multiplayer component doesn’t signal a radical change for Arkane. In one building, I’d use context clues to realize I was walking through some sort of religious orphanage - an eerily empty one.Īn early consideration was: How do we make New England feel like an Arkane setting? I’d discover a whole lot of audio logs and lore snippets building out the world, be given multiple ways of infiltrating a manor, and get a whole lot of story through environmental storytelling. ![]() A lot of the hallmarks of those games were present in my playthrough. I wasn’t paired with a squad during my playthrough, allowing me to experience it as a single-player game like Dishonored 2 or Deathloop. I was immediately surprised to learn that Redfall is much more of a traditional Arkane game than I was expecting. Even Smith himself was all too aware of the difficulties of marketing a game that needs to be played to be understood (“Talking about music is like dancing about architecture,” he says on the subject). A recent gameplay trailer made it out to be another spin on Left 4 Dead, emphasizing co-op shootouts over the hybrid RPG-action style Arkane is known for. ![]() An Arkane settingīefore actually getting to play Redfall, I was entirely unsure about what it was. Engage with what it’s getting at, though, and you’ll find a searing takedown of the 1% underneath all that blood. Those who want to look away will find a fun vampire shooter here that has everything we’ve come to expect from an Arkane-developed game at this point, at least based on what I’ve played so far. That worldview doesn’t just inform Redfall, but puts it in lockstep with Smith’s long history of using games as a vessel for rich social commentary. “You literally have aristocrats in Dishonored saying, ‘I made more money during the plague than I normally do because I’m selling the elixir at a 1,000% markup.’ That’s vampiric.” “This is not new for us,” Smith tells Digital Trends. ![]() |
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